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Elise


Low poly character with diffuse map. Her clothes and hairs are separated from the body. Her body is made of 4198 triangles, her clothes of 3648. Modeling done in Maya, diffuse maps in Photoshop.

She has been made for Delta Lyrae 6, PhD game project with a non-realistic rendering. The post-procesing shader used on the screenshot has been written in cg in order to get a drawing-like contour.


Real-time screenshot of Elise in Ogre 3D



Left : Drawing made with pencil and colored in Photoshop with Wacom tablet,
Right : Screenshot with the contour post-processing shader





Elise's wireframe



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