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Edwige Lelièvre
910, avenue Roger Salengro, 92370 Chaville, France
Email : edwige.lelievre(at)gmail.com

Resume in pdf - LinkedIn Profile


Education

Université Paris 8, France
2008 - today : PhD Student in « Aesthetic, Science and Technology of Arts, Specialty Numeric Images ».
Dissertation : « Aesthetic of 3D MMORPG and their creation potential »
2006 - 2008 : Master of Computer Graphics, with honors
Courses : advanced 3D and 2D infography, programming (shaders, A.I., genetic algorithms, network), multimedia project management.
Projects : 3D archaeological reconstitution, Stealth game.
2004 - 2006 : Bachelor Degree of Computer Graphics, with honors
Courses : basic 3D and 2D infography, scripting.
Projects : 3D adventure game, animations and interactive installation.
2003 - 2004 : Bachelor of Art (first year)
Traditional art (painting, drawing, sculpting), Art history

Ecole Nationale Supérieure des Arts Décoratifs, France
2008 - today : Researcher at « Espace Numérique et Extension du Réel » laboratory : Experimentations and writing about MMO.

Professional experience

Nov. 2009 to Dec. 2009 : Freelance character artist for Nokia. Low poly modeling and texturing characters. Texturing include the creation of normal map and specular maps.
Aug. 2009 to Oct. 2009 : Technical 3D artist at Bottom Up. Modeling, texturing, skinning, animating avatars with Maya and Photoshop. Mel scripting to morph automaticcaly heads and modify their materials in Maya according to uploaded photos of the customers. Video Editing and Effects with After Effects.
Jan. 2009 to Feb. 2009 : Freelance Modeler and Texturer on a 3D real time archaeological reconstitution for the « Louvre »'s website. Created the « Villa Borghese » from old references, non-realistic texturing, optimizing the scene for the Virtools 3D webplayer with Maya and Photoshop.
Jun. 2007 to May 2008 : Intern then employee as 3D artist at Wakeupp, communication agency specialized in motor sport. Worked on 3D animations and real time 3D interactive applications with 3DS Max, After Effects et Virtools.

Technical Skills

Advanced user of Maya (low & high poly modeling, unwrapping, animating, rendering with mental ray), Photoshop (texture creation, photo editing), After Effects, Premiere.
Strong programming and scripting skills in Python, Mel, Virtools, Processing, PHP, C++, HLSL and CG.
General skills using Mudbox, 3DS Max, MotionBuilder, Combustion, Zbrush.

Languages

English : Fluent - French : Mother tongue - German : Conversational, frequent visits.

Interests

Drawing, Painting, Video games, Role-playing games, Aïkido, Swimming


References available upon request.